![]() ![]() sound when explorers ability is completly rechargedģ.sound when inspiration, ceasefire or that chinease healing wonder ability is fully rechargedġ.hotkey to cancel qued army from a army buildings While playing game i always have needed some hotkeys and game singnal thatz not available by defaultġ.sound (like ping) whenever a settler or group of settlers goes idleĢ. I have slow mouse speed and am not that accurate too, this the prob with many players i have seen too In this mod i was expecting transparent version of ui ?, i think transparent better, i have many great idea to improve hotkeys and players speed , No prob with installer,works great, u have done a great job, microsoft should have improved ui and added more hotkeys, most rts players dont have very great hand eye cordinations, in that case hotkey help a lot in improving speed and accuracy, may be ur mods will encourage more players to play this beautiful game propably many more features, prolly to make livestocking more easierĬomments & Reviews ( All | Comments Only | Reviews Only ) anksssss fort wagon no longer makes annoying noice added button that deletes wall connectors since last update was over year ago, I can't remember all the features I added Some other minor updates I cannot remember.Īdded optional wagon sound(Idle wagons), so you can't no longer miss those factories or dutch consulate buildings. (group 8 for sheep, group 9 for cows)Īdded button to make 0 pop units from explorer(discipline or pet)Īdded button to assist native spam (you need to group 7 the native building(s)). How you have to group the livestocks in order to make them to work. ********************************************Īdded camera location bookmarks(like unit groups) buttons and hotkeys.Īdded hotkeys to toggle between notification(flare/attack warning) and your current position.Īdded double click hotkey(selects every same type building in the area)Ĭhanged the way how livestock buttons work. It modifies shipment sounds, so you now hear more easily when shipment comes and arrives. Herdables are now more easily distinguished from their fat and non-fat form. If you know more similar bugs, let me know and I try to fix them. Japanese consulate Dutch arsenal now has correct Dutch texture. Japanese consulate Dutch church now has correct Dutch texture. (used to have sound corresponding to civ) Sioux and Iroquois villagers still have their original sounds. Native Villager shipment now has always Aztec sound. Indian consulate Ottoman villagers now got Ottoman sound. Russian church Kalmuck (dragoon) got now Russian Cavalry Archer sound. Silk road trading post now got normal trading post selection sound. (used to have no sound)Ĭonsulate Portuguese Ironclad now has Portugal Ironclad sound. Sufi Pilgrimage goat now got normal Goat sound. Iroquois discovery travois now got normal travois sound. Previously following things had no sound or wrong sound:Ĭhinese, Japanese and Indian surgeon now got british surgeon sound. There are bugs in AoE3, but only some of them can be fixed to work in ESO.įixes that I made are more like corrections than bugfixes. It is possible to make hotkeys to find any unit or building in a game, so I'm open for suggestions. It has also has new make settler hotkey, that selects all of your town centers and makes settlers from there. Now it has also hotkey for missionaries and for mansabdar units. It makes one hotkey set work better for all nations. ![]() Sheep/goat livestocks/farms/villafes to group 8.Īnd native villages to group 7 so you can use button "spam natives", very usefull in andes. To use make livestock you have to set cow/waterbuffalo livestocks/farms/villages to control group 9. ![]() (I can change these to count any value in the game, so I'm open for suggestions) Now you can use fire pit and golden pavilion without even selecting it. I added some toggle-able buttons and statics for game. It combines xentelian's and Ekanta's UI mods. ![]() IF YOU HAVE ANY IDEAS FOR MODS, LET ME KNOW, AND I TRY TO MAKE THEM POSSIBLE You can also toggle those mods on and off as much as you like, because it has JSGME the tool that allows you to switch mods on and off.įor now on, I will only be updating this pack, not individual mods. This is pack that constains all of my mods. Really had no time or motivation, maybe someday. I know this mod could be improved in a many ways, but I haven't played aoe3 for like 5 years. Removed installer, now it only contains the actual mod files instead of exe file. ![]()
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